Moving to Czernobolg
Taking a Halfling Skiff up the river
Eliase Trushh piloting
Carter Goldskiff on the boat
Opening more restaurant locations
Stopped at Customs
Stopped by Fred and Nobby
Approached by Czernobolg guards Captain
Told we were to patrol the Narrows (Nightwatch)
Dolly Street Armory
Need to pick up equipment
Given badges and Bells
"Don't ring the bells"
Nights watch might be dangerous
Payton has a place in the narrows?
Practicing Catfolk
Some Catfolk practicing martial arts at the docks
Steppe Catfolk
Say they are following their master and hosting a martial arts tournament.
Also a jousting tournament
Also hosting an Archery Exhibition/Competition
ReRe + Blue Enter: 50 Silver per
Starts day after arrival
Gambling
Crag enters the gambling hall
Wins some money
Makes connections with an Orc named Garth
Danger at night
Kithen runs the streets
Note left at the armory
"You'e new pay is..."
Tantee and King's Road
Meet with a strangely uncoordinated man
Captain Finethee Swing
Tantee
Got a local copy of the laws
Half the size of talk
Magic Shop
Spa Day
ReRe and Crag spend time at the spa
First Patrol
Started around 7 PM
Thurkalion/Payton
10 PM - Someone is speaking to Payton
Spirit beckoning Payton "Find me"
Goes Invisible and leaves
Comes upon a Mansion
Finds two different bodies. Not breathing
Slight Demonic aura
A lot of necromatic energy
ReRe/Crag/Tulk
Arrows flies from a building
Aimed at Tulk
Demand Tulk be handed over
The Mansion
Locked in, gate is trapped
Two bodies seemingly frozen with a trace of demonic energy
Strange rooms seemingly magically connected
Two different side rooms with cigarettes
Mirror but different sizes
Upstairs
Painting room
Compulsion to paint at char
Bedroom
Flying knife, compelled to enter bed when attacked
Bookshelfs with various society books
Small Library
Necromatic/Occult Books
Attacked by Ooze and Wights
Books also seem to hold the same imagery as Ahrmin
One book details a secret room that can be entered
Cellar opened by moving furniture in the Cigar room
Rooms must match
Collapsed into a single room
Cellar
Powerful spell caster
Wants Payton to join him in a quest to overthrow Czernobolg
Desires some strange power inside them
Payton is momentarily taken over by a presence
Summoned Dark to the Dwarves
Mentions a person from Payton's past
Nessa
House collapsed after defeat
Gold Kobold
Party encounters a Gold Scaled Kobold upon exiting the collapsing mansion
Demands an item back from Tulk
Refused
Says the higher ups from Hatch have ordered the retrieval
Attacks party with 2 other Kobolds and an Automaton
Defeated though the Gold Kobold escapes with the Automaton
Claims he "Will be back"
Tulk has plausible deniability, never attack anyone.
Night Approach
Approached by a set of humans and an Orc
Want to know what has happened on the street
Demand the party report to Kithen
Dislikes Cops
Wants to party to speak with Kithin tomorrow
Crag should know location
Next Morning
Vimes gives directions to the watchmen
Large number are Dwarven
Net Coates is among the men with Vimes
Reported patrol details to Vimes
Gonna require paperwork
Watch is going to be investigated
A trail may come from both the "Lich" incident and Kobold battle
Given a new investigation
Number of petty thefts of magic items
Higher priority for Lord Windor
Number of report of people who are "moving but not alive"
Currently believed to be false
People are starting to rave against the patrician
Windor to declare a curfew
Watch to enforce
Going to need to do a great deal of paper work
...
Czernobolg
Haunted Mansion
The Narrows
...
First Patrol
Haunted Mansion - Payton's Story
Kobold Assault - Tulk's Story
Night Patrol in the Narrows
Escape the spooky house