Capital of the Northern Continent.
Political system involves an Association of Guilds
Collectives that encompass a great portion of the cities cultures or activities
Together, make/present decisions and options amongst themselves and the lord
Humans
Dwarven
Gnomes
Goblins
Elves
Small Kobold Community
A large system of interconnected narrow ally ways and passages. On the north bank of the river that splits Czernobolg.
Lower end economic district
Dangerous during the night
Industrial/working class
Mixed racial demographic
Mansion
Voice in Payton's Mind
Housed a Necromancer
Goblin Quarter
Wayland and Son's: Things Done
Large prison in Czernobolg housed in a tower.
Houses Halfing riot prisoners
Also contains the court house
Old dilapidated house in the alleys of the Narrows
Broken lock and covered in overgrowth
Lock repaired for 4gp
Handle + Bolt Lock + Keys
Gambling hall
Ramshackle building
Improved since last entering
Gold/Purple Embroidery
Roulette
Black Jack
Poker
5 gold buy in
Den and base of the crime lord Kithen
Run by the temple of the small gods
Near the Tantee in the Hallow Square
Houses a graveyard where the people of the Narrows are buried
Seems to specialize in rat based goods
More wealthy upper class section across the river
Houses an amount of Magic Shops
Oddments and Ends
Small scale magic goods
Leads to the Tantee
Unseen University in the Hallowed Square
Houses Captain Swing's office
Lord Winder's Cable Street Particulars
Street where most guild head quarters are
Alchemist shop contains odds and ends
Offshoot of the guild
Goes in flames twice a year
Artificer's Guild
Near Alchemist's Guild
Smaller
Predominately Gnomes, Dwarves, and Goblins
In the north near Guild Street