Halflings for the most part are split in two cultural groups, the Riverfolk organized roughly around various clans and familial groups, and the Briarfolk of the Corvin Peninsula. Halflings as a race have been persecuted for centuries ever since the fall of Sietch Tabor an ancient collection of city states far to the east of the endless steppes. Nomadic by nature the only settled halfling communities are in the Corvin Peninsula where they are tolerated by their generally orcish rulers.
generally taller than the other Clans the blood of Sietch flows most strongly through them, various members can trace their lineages back thousands of years to the great noble houses of Sietch Tabor
They primarily are orators, writers, and peacekeepers
Often work as information brokers or spies for halflings or other races
Messengers and couriers, they often stop in towns on the river carrying packages and information between communities
They are sworn to a code of never telling a message to anyone but their intended audience: though that code does not apply to other halflings.
CARNIES (crue)
Glints often have rough reputations even in halfling communities
They do however ensure local farmers and craftsmen, who are underserved by local financial institutions, lines of credit.
Glints are often impulsive gamblers and roughnecks
Soldiers, pirates, swords for hire.
Craftsmen
Traders and Merchants, occasionally trappers and explorers
Carter Goldskiff
Priests, mages and undertakers
The Briarfolk live in several settlements across the southern parts of the Corvin peninsula, the communities are fairly tight knit they trade extensively with their orcish rulers. There culture is sometimes embraced by the orcs and orcish Jarls have been known to keep halfling druids in their courts. The Briarfolk are great carvers of stone and wood. Their scrimshaw is prized for its intricacy and sometimes magical abilities. Briarfolk near the the Corvin Fjords often are renowned shipbuilders.
Represent the dichotomy of life.
The Riverfolk believe in Father Willow and Mother Brook. All the blood in a halfling belongs to Mother Brook and all the flesh to Father Willow. During funeral rites a dead halfling is exsanguinated into the river and the flesh buried in a willow grove. Riverfolk maintain several of these groves along the river they're safe spaces and shrines in trying times more a temple then a settled town. If no river can be found a vial of blood is drawn and taken to one, a halfling not buried in this manner cannot reach the afterlife, and is doomed to wander the world as a ghost. Ever searching for a way to return to Mother Brook.
Father Willow and Mother Brook represent a dichotomy of halfling life. Mother Brook is a trickster constantly traveling and changing depending on who she meets, Father Willow, stolid and slow is doomed forever to chase her and pick up the pieces of what she left behind.
The Briarfolk on the other hand believe in a pantheon of tree spirits and nature gods. Depending on the community they worship anything from fairy circles to a grove of ancient trees. Each community of Briarfolk holds different places sacred, and has different corruptions of names for the same gods. Father Willow in briarfolk society is called Luewch and Mother Brook is called Nulli. There is one place that the Briarfolk find particularly holy, and that is the Trethal Hillock on which the a circle of stone is built. once a year for the autumn equinox the briarfolk gather there for a debauched party/clan meet/religious ceremony. It is said that the Trethal Henge is a powerful focus for druids and a portal between this realm and the fae.